Sinclair ZX SPECTRUM - BASIC Programming
Steven Vickers - Robin Bradbeer
Second Edition 1983

Chapter 1 - Introduction
Chapter 2 - Basic programming concepts
Chapter 3 - Decisions
Chapter 4 - Looping
Chapter 5 - Subroutines
Chapter 6 - Read, Data, Restore
Chapter 7 - Expressions
Chapter 8 - Strings
Chapter 9 - Functions
Chapter 10 - Mathematical functions
Chapter 11 - Random numbers
Chapter 12 - Arrays
Chapter 13 - Conditions
Chapter 14 - The character set
Chapter 15 - More about Print and Input
Chapter 16 - Colours
Chapter 17 - Graphics
Chapter 18 - Motion
Chapter 19 - Beep
Chapter 20 - Tape storage
Chapter 21 - The ZX Printer
Chapter 22 - Other equipment
Chapter 23 - In and Out
Chapter 24 - The memory
Chapter 25 - The system variables
Chapter 26 - Using machine code
Appendices
A - The character set
B - Reports
C part 1 - A description of the ZX Spectrum for reference
C part 2 - The BASIC
D - Example programs
E - Binary and hexadecimal
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